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Category: Audio

No Big Finish, Giving Microsoft’s Recall a Try

Microsoft released the Recall feature for users of Windows Insider builds. I gave the feature a try and made an audio recording with a roughly edited transcript. The short version of my experience is that I can get around Recall but am still trying to figure out how to read search results effectively with a screen reader, hence the title of No Big Finish.

Since this blog post is about an AI feature, I’ll offer an unedited version of Copilot’s summarization of my transcript as well. Overall the summary is reasonable but in my opinion misstates what I said about the Click To Do feature. I said I hadn’t figured out how it is supposed to work.

Perhaps because it was at the end, the summary also missed my biggest point entirely about still trying an effective way to use the search functionality of Recall and reading the meaningful text easily. Here is the Copilot summary:

The document is a transcript of a demonstration by Kelly on the Microsoft feature called “Recall.” This feature captures screenshots of your screen and allows you to search for information within those screenshots. Kelly explains that Recall was released as a test version for Microsoft Insiders on November 22nd. The demonstration focuses on the accessibility aspects of Recall, particularly how it works with screen readers like NVDA, Narrator, and JAWS.

Kelly describes the setup process, which includes signing in with Windows Hello, and demonstrates how to navigate the Recall interface using keyboard commands and screen reader feedback. The document details various functionalities of Recall, such as saving snapshots, opening Recall from the system tray, and navigating through captured images. Kelly also mentions some issues and limitations encountered during the demonstration, such as certain screen reader commands not working as expected and the need for further development to improve accessibility.

Kelly starts by explaining the initial setup, which involves a brief opt-in experience where the user grants permission for the computer to take screenshots. This process takes about 20 to 30 seconds and requires signing in with Windows Hello. Kelly notes that each time Recall is opened or used, the user is prompted to sign in with Windows Hello.

The demonstration continues with Kelly navigating the Recall interface. Kelly shows how to open Recall from the system tray and describes the various options available, such as saving snapshots, opening Recall, pausing the feature, and accessing more settings. Kelly highlights that the timeline feature in Recall displays the captured images, referred to as “memories,” and sessions, which represent the time periods during which the computer was used.

Kelly also points out some issues with the screen reader’s ability to read the titles of the snapshots automatically. Kelly demonstrates how to navigate through the list of snapshots and mentions that sometimes the titles do not read correctly on the first attempt. Kelly suggests using the home and end keys to navigate through the list and get the titles to read properly.

Additionally, Kelly explores the commands available for each snapshot, such as opening the associated application (e.g., Outlook), copying the snapshot, deleting it, and accessing more options. Kelly notes that some features, like the “Click to do” button, are not fully functional yet and require further development.

Kelly also demonstrates how to get more details about a captured image using Narrator’s command for image descriptions. However, the output is often gibberish due to the limitations of the OCR (Optical Character Recognition) technology used. Kelly suggests using other solutions like JAWS, Google’s Gemini, or Be My Eyes for better image descriptions.

Overall, the document provides an insightful look into the Recall feature, its current capabilities, and areas for improvement from an accessibility perspective. Kelly’s demonstration highlights the potential of Recall while also acknowledging the need for further development to enhance its functionality and accessibility.

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Audio Ducking Enhancements in iOS 18

If you use a screen reader, the concept of audio ducking is likely not new to you. For those unfamiliar with the term, it refers to a concept where any audio outside of a screen reader’s speech is lowered automatically when a screen reader is communicating.

Apple has made some changes in this area that for me have been quite positive. You can now adjust both when audio ducking is applied and have greater control over the level of ducking. This is done with settings changes for both audio ducking and volume in iOS 18.

To make these adjustments, ensure that both volume and audio ducking are items you have added to the VoiceOver rotor. Then use those options as described here.

Previously audio ducking was strictly an on/off choice. In iOS 18, on has been replaced with two choices. You can now have audio ducking set to always or only when speaking. This leaves you with a total of three settings, off, only when speaking and always.

The ability to adjust the amount of ducking is a bit more subtle to discover. In fact, originally when I discovered the option to adjust volume to percentages above 100%, I thought it was a bug. Setting a volume of greater than 100% was not producing any detectable change for me and in fact it seemed odd to be able to set volume to more than 100%.

The way this all works together is that setting a volume of greater than 100% is actually lowering the volume of audio when ducking but controlling the amount of ducking applied. For example, when setting a volume of 105%, the audio that is ducked, is ducked by 5% from the original volume. Likewise, set a volume of 150% and audio when ducked, and audio is half of the original volume.

The ability to adjust the amount of ducking is a welcome enhancement. Depending on the source audio, the amount you want it lowered to still be audible but not impact screen reader speech can vary greatly. The result here is like having a specific volume control for the ducked audio.

Again to use these features, ensure that both volume and audio ducking are added to the VoiceOver rotor. Go into Settings:Accessibility:VoiceOver:Rotor and select those options along with anything else you want to use.

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Transcribing Audio Using The Desktop Version of Word for Windows

A while ago I wrote about transcribing audio using Word for the Web and a screen reader. Earlier this year Microsoft made the transcription functionality available for some versions of the desktop version of Word. This blog post has more details.

The uploading, editing and adding to your document part of the transcription experience is the same as I wrote about earlier. With this functionality now available in desktop versions of Word, I took the opportunity to make a brief audio demo of how you use this feature with a screen reader and the desktop version of Word.

There is both an audio demonstration and a transcript of the same.

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Sound From Two Mountain Streams

My wife and I did some hiking in the Rocky Mountains in Colorado this week. Here are two short recordings of a couple mountain streams from our hikes. I always enjoy the sounds of rivers and streams in the mountains and the different sounds they make.

The first was a fairly slow running stream. The second was a bit faster.

I was a bit surprised at the lack of sound in the parts of the mountains we were in. Birds and such were sparse at best and we encountered few streams. The most common sound was the silence of nature. Much as I enjoyed it, it certainly does not make for compelling recording. These two short samples will have to do from this trip.

In these two recordings you hear water running. The first is quieter with a gentle flowing sound. The water is noticeably louder in the second and sounds as though it is running more rapidly.

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Fireworks Audio From Tuttle Lake

Warning: The audio linked to inn this post has multiple explosive sounds and they do start at the beginning and some can be loud.

Over the holiday weekend I was at a family cottage at Tuttle Lake in Wisconsin. Each 4th of July weekend, there is a sizable private fireworks display put on by some cottage owners at the lake.

This year, I captured some of the audio and find the sounds of fireworks over open water an interesting sound. I don’t have the audio equipment to capture the full sound field or the way the concussions echo around the lake but this is still an interesting sound. The fireworks are shot from across the lake, pretty much in a direct line of sight to the end of the dock I was sitting on to capture this.

In this audio you can hear the lingering echos of the explosions but live, you can hear them really sort of move around the lake.

With all that’s going on in the world, I do have to wonder too how these same explosions and yells could be the sounds of war and terror. I feel very fortunate to live where I do and not have had to experience the horror of war directly.

I know there are people on all sides of the political spectrum but will say I hope we can all find a way to come together and protect the people of our country, the institutions of the U.S. Government and work to make life better for the people and planet. It is far from perfect and I know firsthand many of the ways we need to improve but this is the world we have and I hope we can all remember we need to share it with each other and our future.

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Rocket Launch Audio

Recently I had the opportunity to view a rocket launch. My wife and I were about 13 miles away from NASA’s launchpad at Space View Park in Titusville, Florida.

Here is a bit of audio from the launch. I’m not sure how to add captions directly to this file so a bit of a description follows.

The audio starts with a fair amount of crowd noise. Someone was playing a live webcast of the launch in the background and a few seconds into this recording you can hear the rocket launch from that audio. It was really interesting to note how quickly the crowd grew quiet and remained so for about 90 seconds.

Shortly after you hear the rocket, again from the web cast, someone says, “Wow!” Then you hear a child laugh and then say, “Oh my God, I can see it, fire.”

At about 90 seconds there is some applause from the crowd and just a few seconds after that you hear the rumble of the rocket itself while the webcast plays in the background. The rumble continues for the rest of the recording as crowd noise picks up.

At the distance we were from the launch site, it wasn’t the loudness of the rocket I found striking. It was just the full range of the sound spectrum the sound consumed. If power has a sound, that was an example.

The other interesting thing for me that I really didn’t notice as much during the actual launch was how quiet the crowd became. From all the laughter and chatter just before the launch, things go almost silent, excluding camera clicks, for many seconds.

Experiencing a rocket launch live was a first for me. Even though this flight was crewless, it still makes you think about how we’ve harnessed the technology to escape the gravity and atmosphere of our planet. I can’t help but wish we could find the resolve to do the same for many of the other ills that we impose on ourselves as a race here on our home though.

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TuneIn Live on Alexa

If you are a user of the TuneIn audio services and in particular a subscriber to their premium TuneIn Live service, TuneIn Live on Alexa might be worth exploring. The service is available at a discounted rate of $2.99 for Amazon Prime members or $3.99 without a Prime subscription.  This is lower than the standard $7.99 monthly subscription price.

One benefit I enjoy in TuneIn Live is the fact that audio for the NFL, NBA, MLB and NBA, which typically requires individual subscriptions, is part of the service.  Whether you use the Alexa option or the standard TuneIn Live, if you subscribe to multiple audio services, this is likely a cost savings.

TuneIn Live works on most Alexa-enabled devices. I was initially a bit hesitant to try this option because I didn’t want to be held to just the physical locations of any Echo devices I have.  Although it isn’t listed in the supported devices, I’ve found that TuneIn Live on Alexa  also works on an Amazon Fire tablet. This is great for portability.

I remember the good old days of internet streaming when audio from those radio stations that were online was available without by and large any limitations.  Those days have long gone, especially for things such as live professional sports, which now mostly require some sort of a subscription.

TuneIn in the free form offers a great deal of audio.  I find the Live subscription version adds enough value that it is worth the cost.  Adding the Alexa option for a discount, especially since it works on the portable Fire tablet and saves either $4 or $5 off the monthly subscription is worth considering.

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Random Audio to Enjoy

A bit of hard drive cleaning had me sifting through some of the random audio I’ve captured over the years. So if the internet allows one to cater to self-indulgent delights of sharing information others may or may not find interesting, here are just a few sounds from the past few years. Use the links at the end of each description to play the audio.

 

Cape Foulweather on the Oregon Coast

 

The Oregon coast is one of my favorite places. The power and majesty of the Pacific merge with forests that smell so fresh at numerous hiking destinations. It is always a treat to be standing on the edge of land with the waves crashing below you. I find that sound experience just breathtaking and Cape Foulweather is one of the best for this.

 

Cape Foulweather

 

Baseball Foul Ball

 

Last year I treated a brother and myself to some tickets right behind home plate at a Seattle Mariners game. We were three rows off the field and pretty much directly behind home plate. What a lucky catch on my part to be recording a bit of game audio when a player fouled one off the screen which was probably no more than 10 feet in front of us. I love the reaction from fans around us too.

 

Baseball Foul Ball

 

Natural Bridge Caverns

 

The Natural Bridge Caverns in Texas make for an interesting shorter walk through some underground caverns. The rooms are quite large and you hear water dripping and running throughout much of the walk.

 

Natural Bridge Caverns

 

Crows Gone Wild

 

One afternoon some crows just went absolutely wild in the backyard. It was like something out of a horror movie. They kept on like what you hear in the audio here for about 30 minutes.

 

Crows Gone Wild

 

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Mixing Sound From Multiple Computers on the Cheap

At both home and work I use several computers and have grown tired of the clutter from multiple sets of speakers filling my desk. Still, there are times when I want to hear the audio from more than one computer at a time, so don’t want to use the typical switchbox connections for switching computer audio along with keyboards and monitors.

 

After exploring various options, the solution that has worked well for me is The Belkin Rockstar. It is nothing fancy and primarily intended to plug multiple headphones into a single audio device. But audio being what it is, it is just as easy to use the unit to connect multiple audio sources to a single set of speakers. At just under $12 from Amazon, along with some audio cables from Deep Surplus, the entire solution cost me less than $20.

 

This is definitely a low-tech solution. Anyone who works with audio will recognize one of the limitations of this solution is that the more devices you connect to a simple device like the Rockstar, the lower the volume of all the devices ends up being. Audio quality does not degrade though with this setup beyond the volume level. For me the system has been working well for several months and works well even when multiple computers are producing speech at the same time.

 

You can connect a total of five sound sources to the Rockstar and one set of speakers. The device comes with one audio cable ending in a standard male 3.5mm (1/8″) jack hard wired into it. When used for the default purpose of connecting multiple headphones, this is the cable you would connect to the audio source you want to share. When using the Rockstar, as I am to connect multiple sound sources, whatever audio source you connect to this hard wired cable has the loudest audio in the resulting configuration. There are five 3.5mm female ports on the device. Use four for additional audio sources and one to connect speakers or headphones—whatever you want to use to listen to your computer audio.

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